• UAD Short Dock Competition August 26th-27 - Splash Your Pup - splash_air_finaleSplash Your Pup's Air Dogs

    August 2017 Ultimate Air Dogs (UAD) Short Dock Competition
  • Date: August 26-27, 2017

    Time: Check-in at 9:00am each morning. Judging begins at 10:00am



    Splash 1 – 10:00 am

    Splash 2 – 12:00 pm

    Splash 3 – 2:00 pm

    Fetch it – 4:00 pm

    Catch it – 5:00 pm



    Splash 4 – 10:00 am

    Splash 5 – 12:00 pm

    Fetch it – 2:00 pm

    Catch it – 3:00 pm

    Finals – 5:00 pm


    Within each Splash, dog-handler teams get 2 jumps. Ultimate Air Dogs runs a format unique to other Dock Jumping organizations where dogs jump back-to-back in our Splashes. This means no extra fatigue for you or your dog from standing and waiting in line until your next jump. Once you’ve made your 2 jumps, you may exit the pool area and go praise your dog for the awesome sportsmanship!!!

    The best score [of those two jumps] is then recorded for the Bubble. What is The Bubble? The Bubble holds the key to the Finals - it breaks down the dogs into our pre-determined divisions, allowing teams to track their progress throughout the event.

    How does that work? After each Splash, the secretary enters the scores into the computer, which then places the dogs into their corresponding divisions, according to their best distances jumped. It also tracks the second best jump in case of ties. If your dog's best jump is 14'3", but it's tied with another dog in the Bubble, our software system looks at all previous jumps and then ranks in order of 2nd best jump. If both of those tie (it's not as likely but does happen), both dogs remain in the same position in the ranking of the Bubble. The Bubble is typically printed out after each Splash and kept at the secretary's desk.

    How many Splashes should you register for? Your best odds to make the Finals is to register for as many as you can. You can do one, or you can do all of them... But the thing to note is that the more you do, the better your dog gets used to the whole experience, and will get more confident, which equates to progression in the sport!

    I bet you're still wondering how the Finals work right? Well wonder no more... Immediately following the last Splash of the event, the final Bubble is compiled, a “roll call”* is taken, and once it’s determined, the top 5 dogs in each Division are announced and invited** back to compete in the Divisional Finals. Nice rosette ribbons are given to 1st, 2nd, and 3rd place dogs and Participation ribbons are given to 4th and 5th place dogs.

    Dog and handler teams also earn annual titles on the Ultimate Air Dogs database by participating in SPLASHES.

    **When we announce that we need everyone to check in for Finals, please come to the secretary desk and tell us your dogs name(s) so that the secretary can check off who is on site, and who is not. At that time, the secretary will not know who is in the Finals… in other words, please don’t ask! We will make an announcement of each team that will be in the Finals as soon as the information is available to us. As stated in the rules, you must be checked in 30 minutes prior to each Splash to be included in the running order, and this especially applies to the Finals because if you don't check in, we have to move to the next dog until we have 5 in the division. If you show up after check-in, please do not assume that you are in the Finals. If you need to leave before we call for Finals check-in and you know that you won't be back in time for the proper check-in, please alert the secretary and they will check you in.

    ***There is no charge for the Finals

    UAD Rules can be found here.


    “CATCH-IT” was invented by our founder Milt Wilcox, and is only played at Ultimate Air Dogs!!!

    Catch-It is new twist on the Ultimate Distance game (Splash). The winning team is so connected, that if the dog were a person, they would finish each others sentences!

    It runs the same way as a SPLASH, where two jumps for each dog are judged by 2 distance points, however the dog MUST catch the object thrown for the jump to count, as opposed to SPLASHES, where only the best jump is the score.

    If the dog makes the catch, two distances are recorded: where the dog makes the catch, as well as where the dogs tail lands in the water.

    Each dog gets 2 back-to-back chances to make their best catch. The distances are then added together for the score.

    Not only is it an added challenge for the dog to catch the throw object while in mid-air, it also requires intense concentration, spot-on timing, and strategy from the handler.

    Catch-It is played by the most highly skilled teams. It is extremely fun to watch, and highly addicting!!!

    Normal UAD rules apply, as well as specific rules below that pertain to Catch-It:

    1. You can have up to 2 handlers (with the exception of service dogs).

    2. You can place your dog at any position for your starting position, but we recommend using the full length of the dock.

    3. As outlined above, there are 2 parts to the scoring in Catch-It - the "Catch" score, and the "Landing" score. Hand-off's do not count towards a "Catch" score, so you must throw the object in order for it to count towards the first score. If you do a "hand-off", you will get no score.

    4. You get 2 tries at it. If your dog catches the bumper both times, the score gets added together.

    5. In the event of a tie, both dogs will jump again and the dog with the highest score wins.


    “FETCH-IT” is a sport that was developed by Milt Wilcox & Bill Richardson, and while there may be others trying to imitate it, Fetch-It is only found at Ultimate Air Dogs, and now as seen on TV at the ProPlan Incredible Dog Challenge.

    It is the horizontal version of a sport called "vertical”.  The rigs look very similar, but the outcome is completely opposite, whereby the dogs jump out, and not up... In other words, a very safe alternative, as well as an excellent training tool for distance jumping. Unlike the other "vertical" sports, dogs will not hit the bottom of the pool (risking serious injury) in the game of Fetch-It. UAD has done "vertical" in the past, but when we saw the horrifying footage taken from the underwater camera that we placed at the bottom of the pool, specifically out of curiosity to view how the dogs were landing, we immediately cancelled the sport indefinitely, and developed Fetch-It.

    In Fetch-It, a bumper is suspended 4ft off the water, and starting at a minimum distance of 10ft out, the dog must knock the bumper out of it’s hold within two tries in order to move to the next level. The bumper is moved out at 1ft increments and the dog that knocks the bumper off at the furthest distance wins. It is not only a sport of endurance and skill, it also helps condition your dog to jump further in our regular Splashes, as it trains his or her muscle memory and improves speed on the dock.

    It's immediate gratification for the dogs, and the crowds just love it!!!

    Normal UAD rules apply, as well as specific rules below that pertain to Fetch-It:

    1. You only need 1 handler, but you can use two if you need a holder.

    2. You can place your dog at any position for your starting position, but we recommend using the full length of the dock.

    3. You get 2 tries at it so if your dog misses the first time, bring him/her back up for the 2nd. After the second consecutive miss, the dog is out. A "Fetch" is completed when the bumper comess off of the Fetch-It rig, regardless of whether the dog has it in his mouth, or it gets knocked off.

    4. You can take 1 pass - meaning if you start your dog at a certain distance, and he/she is getting it with ease, you can pass the next distance so you don't tire your dog out early.

    5. There will be a practice round for new dogs and dogs that need to determine a starting distance.

    6. In the event of a tie, the dog that has the least "misses" wins. If that is tied, the dog with most "Fetch's" wins.

    7. For title purposes, the last "Fetch" is the score that is recorded for the dog, for the event.


    “CHASE-IT” - is a timed swimming race that ultimately gives bragging rights to the events FASTEST DOG!!! Chase-It is another Ultimate Air Dogs exclusive, that really gets the crowds cheering for the dogs!

    Chase-It requires a minimum of 2 handlers per dog... The "Main Handler", who should be the person that the dog responds to the most (as this person will be at the far end of the pool, waving and cheering the dog to the Finish line); and "The 2nd Handler", who should be the person that will be on the dock with the dog at the starting line. (You may have 2 handlers on the dock; if you have a Service Dog you may have 3.)

    By starting all dogs in the same position (at the front of the dock nearest the waters edge), it allows for a level playing field. Each dog runs on their own, meaning this is not side-by-side racing. Each dog gets 2 back-to-back chances for a best time.

    The dog and 2nd Handler are positioned on the dock at the front (nearest the waters edge). The "Main Handler" is in position at the far end of the pool (near the finish line, which is at the 35ft mark. When the Judge sees that everyone is in position, the Judge will say either say "Bumper in" or "Ready", and the 2nd Handler releases the dog to jump into the pool and the clock starts.

    A UAD lure is either tossed in front of the dog and "lured" (the bumper is on a very long rope) through the water to the finish line; or the handler might prefer not to use a "lure".

    If the Main Handler chooses to use a lure, they must use a lure provided by UAD, unless you show up with a toy tied to a 45ft rope, and this must be approved by the Judge before the competition starts.

    If they choose to use a lure, he or she is responsible for doing the "luring"... the Main Handler will toss the lure into the center of the pool (roughly at the 15ft mark), and then he or she will get ready to "lure" or pull the rope in front of the dog. ****If throwing a toy from dock, you must to wait until the toy hits the water before dog is sent, or you will be disqualified.****

    The Main Handler must concentrate on luring, because the dog cannot touch anything until he crosses the finish line, or he is disqualified. If the Main Handler chooses not to use a lure, he or she should be ready to act like a Mexican jumping bean, waving the dogs favorite toy, until the dog crosses the finish line... in essence luring the dog to victory!

    Chase-It has been dubbed by the press as “drag racing for dogs”!

    Normal UAD rules apply, as well as specific rules below that pertain to Chase-It:

    1. You can have as many people as you want at the finish line helping to cheer on your dog

    2. Up to 2 people per dog (with the exception of service dogs) will be permitted on the dock.

    2. The handler on the dock cannot push or throw the dog in.

    3. The handler at the finish line cannot touch the dog until he or she either crosses the finish line, or loses the race.

    4. If a dog jumps in before the Judge is ready, he/she is subject to losing that turn.

    5. The Main Handler is responsible for choosing whether to use a lure or not; as well as being responsible for doing the "luring".

    6. If you want to use your own toy as the lure, it must be tied to a 45ft piece of plastic floating rope. You are responsible for bringing the toy with rope attached, and having it approved by the Judge at least 1 hour prior to starting Chase-It.


    What is UKC?
    The United Kennel Club is the oldest sporting dog registry in the world. Your dog does not have to be registered with the UKC in order to jump at our events, however, if you are interested in obtaining titles for your dog, you can register at ukcdogs.com. You are also able to sign up for a TL (Temporary Listing) number at select events that will hold your scores until you apply for a permanent number and transfer your scores over. UAD does not charge extra for UKC score recording and registering is fast and easy, and surprisingly economical, but again, it is NOT required.

Schedule a Swim: (937) 607-8524